The program aims to train students in creating 3D models, textures, and animations for video games, provide hands-on experience with popular 3D modeling and game development software, teach optimization of 3D assets for performance, and encourage the application of creative and problem-solving skills in asset design.
Program Information
SKM Tahap 3 -3D Game Asset Production
About the Course
In today's digital world, video games are more popular than ever, captivating millions of players across the globe. Behind these engaging games lies the fascinating field of 3D game development. Learning 3D game development is not just about making games; it’s about combining creativity with technology, gaining valuable skills, and exploring exciting career opportunities.
Course Essentials
Facilities
Fully equipped and advanced facilities
Trainer
Experienced trainer from industry
Allowance
Provided by PTPK (loan)
Hostels
Provided by Todak Academy
Entry Requirements
- Malaysian citizen
- 16 – 35 years old
- No SPM required
- Able to read, write, and understand basic math
Modules
1. Perform low-polygon 3D modelling.
2. Perform 3D character modelling.
3. Perform 3D environment modelling.
4. Perform 3D vehicles modelling.
5. Perform 3D props modelling.
2. Perform 3D character modelling.
3. Perform 3D environment modelling.
4. Perform 3D vehicles modelling.
5. Perform 3D props modelling.
1. Carry out texture creation.
2. Carry out texture baking.
3. Carry out material setup.
4. Carry out viewport preview.
2. Carry out texture baking.
3. Carry out material setup.
4. Carry out viewport preview.
1. Perform 3D asset hierarchical animation.
2. Carry out low-polygon 3D model rigging and skinning.
3. Perform 3D asset skeletal animation.
2. Carry out low-polygon 3D model rigging and skinning.
3. Perform 3D asset skeletal animation.
1. Perform 3D character digital sculpting.
2. Perform organic digital sculpting.
3. Perform hard surface digital sculpting.
4. Carry out digital sculpting retopology.
5. Carry out digital sculpture painting.
6. Carry out digital sculpture baking.
2. Perform organic digital sculpting.
3. Perform hard surface digital sculpting.
4. Carry out digital sculpting retopology.
5. Carry out digital sculpture painting.
6. Carry out digital sculpture baking.
1. Carry out 3D asset game engine compliance check.
2. Carry out 3D asset Level of Detail (LOD) integration.
3. Carry out 3D collision shapes integration.
4. Carry out 3D animation integration.
2. Carry out 3D asset Level of Detail (LOD) integration.
3. Carry out 3D collision shapes integration.
4. Carry out 3D animation integration.